2017 Competition Submission Closed!
2017 submission has closed, we will be running the competition in the next few weeks. Here are a list of changes from the 2016 competition:
- The competition will now be held at Memorial University of Newfoundland
- A new map pool will be used, and will be announced in early July
- BWAPI versions 3.7.4, 4.1.2, and 4.2.0 will be supported
- Any bot that obtained a 30% win rate or higher in the previous year's competition will be automatically entered into the 2017 competition, unless they specifically request not to participate, or they submit a newer version to be used.
Sample Bot Code - UAlbertaBot
Are you new to the StarCraft AI Competition? Want a fully functional bot to start with and modify? We have provided the UAlbertaBot as an open source project with full documentation which you can use as a good point of entry to the competition. If you do use the code however please uphold the spirit of competition and ensure you make significant modification to the bot before you submit it. We don't want multiple copies of the same bot competing!
Welcome to the home of the annual Starcraft AI competition which is organized by David Churchill at Memorial University of Newfoundland and sponsored by AIIDE - the AI for Interactive Digital Entertainment conference.
During this event, programs will play Starcraft Broodwar games against each other using BWAPI, a software library that makes it possible to connect programs to the Starcraft: BroodWar game engine.
The purpose of this competition is to foster and evaluate progress of AI research applied to real-time strategy (RTS) games. RTS games pose a much greater challenge for AI research than chess because of hidden information, vast state and action spaces, and the requirement to act quickly. The best human players still have the upper hand in RTS games, but in the years to come this will likely change, thanks to competitions like this one.