public class SCV extends Worker implements Mechanical
UnitImpl.TrainingSlot
Constructor and Description |
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SCV() |
Modifier and Type | Method and Description |
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boolean |
haltConstruction() |
boolean |
isRepairing() |
boolean |
repair(Mechanical target) |
boolean |
resumeBuilding(Building building) |
build, gather, gather, getBuildType, getGroundWeapon, getGroundWeaponCooldown, getGroundWeaponDamage, getGroundWeaponMaxCooldown, getGroundWeaponMaxRange, getMaxGroundHits, isCarryingGas, isCarryingMinerals, isConstructing, isGatheringGas, isGatheringMinerals, returnCargo, returnCargo
attack, attack, attack, attack, follow, getAcidSporeCount, getSupplyRequired, getTargetPosition, getTargetUnit, getTopSpeed, getTransport, getTurnRadius, holdPosition, holdPosition, isBlind, isBraking, isDefenseMatrixed, isEnsnared, isFollowing, isHallucination, isHoldingPosition, isMoving, isParasited, isPatrolling, isPlagued, isStasised, isStuck, isUnderDarkSwarm, isUnderDisruptionWeb, isUnderStorm, move, move, patrol, patrol, stop
getAirWeaponCooldown, getAirWeaponDamage, getAirWeaponMaxCooldown, getAirWeaponMaxRange, getArmor, getBuildUnit, getDamageFrom, getDamageTo, getGasPrice, getGroundWeaponCooldown, getHitPoints, getInitialHitPoints, getLastCommand, getLastCommandFrame, getLastKnownHitPoints, getLastKnownPosition, getLastKnownTilePosition, getMaxAirHits, getMaxEnergy, getMineralPrice, getOrder, getOrderTarget, getOrderTargetPosition, getPlayer, getSecondaryOrder, getShields, getSightRange, getSpellCooldown, getUnitStatCalculator, getVelocityX, getVelocityY, getWeakestUnitInRadius, isAccelerating, isAttackFrame, isAttacking, isBeingConstructed, isBeingHealed, isCloaked, isCompleted, isDetected, isDetector, isFlyer, isIdle, isInterruptible, isIrradiated, isLockedDown, isMaelstrommed, isPowered, isStartingAttack, isUnderAttack, maxHitPoints, maxShields, rightClick, rightClick, tileHeight, tileWidth
cancelResearch, cancelTrain, cancelTrain, cancelUpgrade, canResearch, canTrain, canUpgrade, compareTo, equals, exists, getAllUnits, getAngle, getBottom, getClosest, getCurrentFrame, getDamageEvaluator, getDistance, getDistance, getDistance, getId, getInitiallySpotted, getInitialPosition, getInitialTilePosition, getKillCount, getLastSpotted, getLeft, getMiddle, getPlayer, getPosition, getRallyPosition, getRallyUnit, getResearchInProgress, getRight, getSize, getTilePosition, getTop, getType, getUnit, getUnitsInRadius, getUpgradeInProgress, getX, getY, hashCode, height, isFlying, isSelected, issueCommand, isVisible, research, setRallyPoint, setRallyPoint, toString, train, upgrade, width
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
getArmor, getBuildUnit, getDamageFrom, getDamageTo, getGasPrice, getHitPoints, getInitialHitPoints, getLastCommand, getLastCommandFrame, getLastKnownHitPoints, getLastKnownPosition, getLastKnownTilePosition, getMineralPrice, getOrder, getOrderTarget, getOrderTargetPosition, getPlayer, getSecondaryOrder, getShields, getSightRange, getSpellCooldown, getVelocityX, getVelocityY, getWeakestUnitInRadius, isAccelerating, isAttackFrame, isAttacking, isBeingConstructed, isBeingHealed, isCloaked, isCompleted, isDetected, isDetector, isFlyer, isIdle, isInterruptible, isIrradiated, isLockedDown, isMaelstrommed, isPowered, isStartingAttack, isUnderAttack, maxHitPoints, maxShields, rightClick, rightClick, tileHeight, tileWidth
exists, getAngle, getBottom, getClosest, getDistance, getDistance, getDistance, getId, getInitiallySpotted, getInitialPosition, getInitialTilePosition, getKillCount, getLastSpotted, getLeft, getMiddle, getPosition, getRight, getSize, getTilePosition, getTop, getType, getUnitsInRadius, getX, getY, height, isFlying, isSelected, isVisible, width
attack, attack, getTargetUnit
public boolean isRepairing()
public boolean repair(Mechanical target)
public boolean haltConstruction()
public boolean resumeBuilding(Building building)