public class ShieldBattery extends BuildingImpl implements Mechanical
UnitImpl.TrainingSlot
probableConstructionStart
Modifier | Constructor and Description |
---|---|
protected |
ShieldBattery(UnitType unitType,
int timeSpotted) |
Modifier and Type | Method and Description |
---|---|
int |
getEnergy() |
int |
getMaxEnergy() |
boolean |
recharge(Unit target,
boolean queued)
Workaround: the recharge command actually performs a right click command of the target unit on
the ShieldBattery.
|
cancelConstruction, getBuildTime, getLastKnownDistance, getLastKnownDistance, getLastKnownDistance, getProbableConstructionStart, getRemainingBuildTime
getAirWeaponCooldown, getAirWeaponDamage, getAirWeaponMaxCooldown, getAirWeaponMaxRange, getArmor, getBuildUnit, getDamageFrom, getDamageTo, getGasPrice, getGroundWeaponCooldown, getGroundWeaponDamage, getGroundWeaponMaxCooldown, getGroundWeaponMaxRange, getHitPoints, getInitialHitPoints, getLastCommand, getLastCommandFrame, getLastKnownHitPoints, getLastKnownPosition, getLastKnownTilePosition, getMaxAirHits, getMaxGroundHits, getMineralPrice, getOrder, getOrderTarget, getOrderTargetPosition, getPlayer, getSecondaryOrder, getShields, getSightRange, getSpellCooldown, getTargetUnit, getTopSpeed, getUnitStatCalculator, getVelocityX, getVelocityY, getWeakestUnitInRadius, isAccelerating, isAttackFrame, isAttacking, isBeingConstructed, isBeingHealed, isCloaked, isCompleted, isDetected, isDetector, isFlyer, isIdle, isInterruptible, isIrradiated, isLockedDown, isMaelstrommed, isPowered, isStartingAttack, isUnderAttack, maxHitPoints, maxShields, rightClick, rightClick, tileHeight, tileWidth
cancelResearch, cancelTrain, cancelTrain, cancelUpgrade, canResearch, canTrain, canUpgrade, compareTo, equals, exists, getAllUnits, getAngle, getBottom, getClosest, getCurrentFrame, getDamageEvaluator, getDistance, getDistance, getDistance, getId, getInitiallySpotted, getInitialPosition, getInitialTilePosition, getKillCount, getLastSpotted, getLeft, getMiddle, getPlayer, getPosition, getRallyPosition, getRallyUnit, getResearchInProgress, getRight, getSize, getTilePosition, getTop, getType, getUnit, getUnitsInRadius, getUpgradeInProgress, getX, getY, hashCode, height, isFlying, isSelected, issueCommand, isVisible, research, setRallyPoint, setRallyPoint, toString, train, upgrade, width
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
getArmor, getBuildUnit, getDamageFrom, getDamageTo, getGasPrice, getHitPoints, getInitialHitPoints, getLastCommand, getLastCommandFrame, getLastKnownHitPoints, getLastKnownPosition, getLastKnownTilePosition, getMineralPrice, getOrder, getOrderTarget, getOrderTargetPosition, getPlayer, getSecondaryOrder, getShields, getSightRange, getSpellCooldown, getVelocityX, getVelocityY, getWeakestUnitInRadius, isAccelerating, isAttackFrame, isAttacking, isBeingConstructed, isBeingHealed, isCloaked, isCompleted, isDetected, isDetector, isFlyer, isIdle, isInterruptible, isIrradiated, isLockedDown, isMaelstrommed, isPowered, isStartingAttack, isUnderAttack, maxHitPoints, maxShields, rightClick, rightClick, tileHeight, tileWidth
exists, getAngle, getBottom, getClosest, getDistance, getDistance, getDistance, getId, getInitiallySpotted, getInitialPosition, getInitialTilePosition, getKillCount, getLastSpotted, getLeft, getMiddle, getPosition, getRight, getSize, getTilePosition, getTop, getType, getUnitsInRadius, getX, getY, height, isFlying, isSelected, isVisible, width
protected ShieldBattery(UnitType unitType, int timeSpotted)
public int getEnergy()
public int getMaxEnergy()
getMaxEnergy
in class PlayerUnitImpl
public boolean recharge(Unit target, boolean queued)
target
- unit to be rechargedqueued
- true if command is queued, false else