public class Corsair extends MobileUnitImpl implements Mechanical, SpellCaster, AirAttacker
UnitImpl.TrainingSlot
Constructor and Description |
---|
Corsair() |
Modifier and Type | Method and Description |
---|---|
boolean |
disruptionWeb(Position position) |
Weapon |
getAirWeapon() |
int |
getAirWeaponCooldown() |
int |
getAirWeaponDamage() |
int |
getAirWeaponMaxCooldown() |
int |
getAirWeaponMaxRange() |
int |
getEnergy() |
int |
getMaxAirHits() |
int |
getMaxEnergy() |
attack, attack, attack, attack, follow, getAcidSporeCount, getSupplyRequired, getTargetPosition, getTargetUnit, getTopSpeed, getTransport, getTurnRadius, holdPosition, holdPosition, isBlind, isBraking, isDefenseMatrixed, isEnsnared, isFollowing, isHallucination, isHoldingPosition, isMoving, isParasited, isPatrolling, isPlagued, isStasised, isStuck, isUnderDarkSwarm, isUnderDisruptionWeb, isUnderStorm, move, move, patrol, patrol, stop
getAirWeaponCooldown, getArmor, getBuildUnit, getDamageFrom, getDamageTo, getGasPrice, getGroundWeaponCooldown, getGroundWeaponDamage, getGroundWeaponMaxCooldown, getGroundWeaponMaxRange, getHitPoints, getInitialHitPoints, getLastCommand, getLastCommandFrame, getLastKnownHitPoints, getLastKnownPosition, getLastKnownTilePosition, getMaxGroundHits, getMineralPrice, getOrder, getOrderTarget, getOrderTargetPosition, getPlayer, getSecondaryOrder, getShields, getSightRange, getSpellCooldown, getUnitStatCalculator, getVelocityX, getVelocityY, getWeakestUnitInRadius, isAccelerating, isAttackFrame, isAttacking, isBeingConstructed, isBeingHealed, isCloaked, isCompleted, isDetected, isDetector, isFlyer, isIdle, isInterruptible, isIrradiated, isLockedDown, isMaelstrommed, isPowered, isStartingAttack, isUnderAttack, maxHitPoints, maxShields, rightClick, rightClick, tileHeight, tileWidth
cancelResearch, cancelTrain, cancelTrain, cancelUpgrade, canResearch, canTrain, canUpgrade, compareTo, equals, exists, getAllUnits, getAngle, getBottom, getClosest, getCurrentFrame, getDamageEvaluator, getDistance, getDistance, getDistance, getId, getInitiallySpotted, getInitialPosition, getInitialTilePosition, getKillCount, getLastSpotted, getLeft, getMiddle, getPlayer, getPosition, getRallyPosition, getRallyUnit, getResearchInProgress, getRight, getSize, getTilePosition, getTop, getType, getUnit, getUnitsInRadius, getUpgradeInProgress, getX, getY, hashCode, height, isFlying, isSelected, issueCommand, isVisible, research, setRallyPoint, setRallyPoint, toString, train, upgrade, width
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
attack, attack, getTargetUnit
getArmor, getBuildUnit, getDamageFrom, getDamageTo, getGasPrice, getHitPoints, getInitialHitPoints, getLastCommand, getLastCommandFrame, getLastKnownHitPoints, getLastKnownPosition, getLastKnownTilePosition, getMineralPrice, getOrder, getOrderTarget, getOrderTargetPosition, getPlayer, getSecondaryOrder, getShields, getSightRange, getSpellCooldown, getVelocityX, getVelocityY, getWeakestUnitInRadius, isAccelerating, isAttackFrame, isAttacking, isBeingConstructed, isBeingHealed, isCloaked, isCompleted, isDetected, isDetector, isFlyer, isIdle, isInterruptible, isIrradiated, isLockedDown, isMaelstrommed, isPowered, isStartingAttack, isUnderAttack, maxHitPoints, maxShields, rightClick, rightClick, tileHeight, tileWidth
exists, getAngle, getBottom, getClosest, getDistance, getDistance, getDistance, getId, getInitiallySpotted, getInitialPosition, getInitialTilePosition, getKillCount, getLastSpotted, getLeft, getMiddle, getPosition, getRight, getSize, getTilePosition, getTop, getType, getUnitsInRadius, getX, getY, height, isFlying, isSelected, isVisible, width
public int getEnergy()
getEnergy
in interface SpellCaster
public int getMaxEnergy()
getMaxEnergy
in interface SpellCaster
getMaxEnergy
in class PlayerUnitImpl
public boolean disruptionWeb(Position position)
public Weapon getAirWeapon()
getAirWeapon
in interface AirAttacker
public int getAirWeaponMaxRange()
getAirWeaponMaxRange
in interface AirAttacker
getAirWeaponMaxRange
in class PlayerUnitImpl
public int getAirWeaponMaxCooldown()
getAirWeaponMaxCooldown
in interface AirAttacker
getAirWeaponMaxCooldown
in class PlayerUnitImpl
public int getAirWeaponCooldown()
getAirWeaponCooldown
in interface AirAttacker
public int getAirWeaponDamage()
getAirWeaponDamage
in interface AirAttacker
getAirWeaponDamage
in class PlayerUnitImpl
public int getMaxAirHits()
getMaxAirHits
in interface AirAttacker
getMaxAirHits
in class PlayerUnitImpl