public interface Detector extends PlayerUnit
getArmor, getBuildUnit, getDamageFrom, getDamageTo, getGasPrice, getHitPoints, getInitialHitPoints, getLastCommand, getLastCommandFrame, getLastKnownHitPoints, getLastKnownPosition, getLastKnownTilePosition, getMineralPrice, getOrder, getOrderTarget, getOrderTargetPosition, getPlayer, getSecondaryOrder, getShields, getSightRange, getSpellCooldown, getVelocityX, getVelocityY, getWeakestUnitInRadius, isAccelerating, isAttackFrame, isAttacking, isBeingConstructed, isBeingHealed, isCloaked, isCompleted, isDetected, isDetector, isFlyer, isIdle, isInterruptible, isIrradiated, isLockedDown, isMaelstrommed, isPowered, isStartingAttack, isUnderAttack, maxHitPoints, maxShields, rightClick, rightClick, tileHeight, tileWidth
exists, getAngle, getBottom, getClosest, getDistance, getDistance, getDistance, getId, getInitiallySpotted, getInitialPosition, getInitialTilePosition, getKillCount, getLastSpotted, getLeft, getMiddle, getPosition, getRight, getSize, getTilePosition, getTop, getType, getUnitsInRadius, getX, getY, height, isFlying, isSelected, isVisible, width