AIIDE StarCraft AI Competition - Survey Feel free to answer as many questions as you like, but it would be great if everyone answered everything! Many people are interested in learning as much as possible about the bots that competed! Please feel free to provide external references/links as necessary Bot Name: LastOrder Bot Race: Zerg Author Name(s): Sijia Xu, Zhi Zhuang, Renjie Hu Affiliation(s): Bilibili Nationality(s): China Occupation(s): (These will be listed on the competition website) Bot URL: will be open sourced at https://github.com/Bilibili Personal URL: Affiliation URL: Questions about your bot (please answer as many as you can, especially Q 1-3) Q: What is the overall strategy/strategies of your bot? Why did you choose them? we use ape-X DQN combine with LSTM layer to do Macro action decision, all the other part is hard coded. we will release a paper to detailedly describe our proposed method. Q: Did you incorporate any of the following AI techniques in your bot? If you did, please be as specific as possible a) Search-Based AI (Path-Finding, A*, MiniMax, MCTS, etc) b) Offline Machine Learning (Supervised or Unsupervised, but not RL) c) Offline Reinforcement Learning we train the proposed macro model against about 20 AIIDE 2017 bots on a 1000 machines cluster scheduled by Tournament manager. the final model achieve about 83% win rate on all AIIDE 2017 bots with no IO sync. d) Online Learning of any kind (Including competition file IO for strategy selection) e) Influence Maps f) Custom Map Analysis g) Hard-coded or rule-based strategy / tactics h) Analysis of bots from previous competitions / hard-coded specific bot counter strategies i) Any techniques not mentioned here Q: How did you become interested in Starcraft AI? Q: How long have you been working on your bot? about 10 months. Q: About how many lines of code is your bot? Q: Why did you choose the race of your bot? Q: Did you use any existing code as the basis for your bot? If so, why, and what did you change? Q: What do you feel are the strongest and weakest parts of your bot's overall performance? Q: If you competed in previous tournaments, what did you change for this year's entry? Q: Have you tested your bot against humans? If so, how did it go? Q: Any fun or interesting stories about the development / testing of your bot? Q: Any other projects you're working on that you'd like to advertise? Optional Opinion Questions: Q: What is your opinion on the current state of StarCraft AI? How long do you think before computers can beat humans in a best-of-7 match? Q: What do you feel is the biggest hurdle (technological or otherwise) in improving your bot's AI? Q: Which bots are the most interesting to you and why? AIIDE Specific Question: Q: Do you feel that the current format of iterated round-robin win percentage is a good indicator of bot skill ranking? If not, how would you change it?