AIIDE StarCraft AI Competition - Survey Feel free to answer as many questions as you like, but it would be great if everyone answered everything! Please feel free to provide external references/links as necessary Bot Name: Juno Bot Race: Protoss Author Name(s): Yuanheng Zhu Affiliation(s): Chinese Academy of Science Nationality(s): China Occupation(s): Assistant Researcher (These will be listed on the competition website) Bot URL: Personal URL: Affiliation URL: Questions about your bot (please answer as many as you can, especially Q 1-3) Q: What is the overall strategy/strategies of your bot? Why did you choose them? A: The strategy of Juno is first building Protoss Cannons in enemy base. After a number cannons are built, transfer to Zealot to battle. The reason for this strategy is that there is not much time left when I start this bot in order to participate AIIDE competition. And I am still a newer to starcraft AI. So the only choice left is to use a simple but effective strategy, and Cannon Rush becomes a good choice. Q: Do you incorporate learning of any form in your bot? If so, how was it accomplished? A: No. Q: Please describe all AI techniques / algorithms used in your bot. (For example: What parts of your bot are 'hard-coded', which use learning, search, decision trees, state machines, etc) A: Actually, all the codes of Juno are hard-coded. I used to use a search algorithm to decide the build/produce sequence in the hope to complete the first cannon as fast as possible. Then I test the performance, I find it is not as robust as I expected, so I remove it. I also try to use reinforcement learning to control the movement of probes but still doesn't work well. So I give it up. Q: How did you become interested in Starcraft AI? A: I love to play RTS (mainly warcraft III, but it does not have good API), so it is an attracting idea for me to build a computer AI to play the game. Q: How long have you been working on your bot? A: About 2 months. Q: About how many lines of code is your bot? A About 6000 lines. Q: Why did you choose the race of your bot? A: Since I have decided to use Cannon Rush, Protoss is the best race that builds cannon easily. Q: Did you use any existing code as the basis for your bot? If so, why, and what did you change? A: I only use an existing Time.h module for timing function. The left are written by myself. Q: What do you feel are the strongest and weakest parts of your bot's overall performance? A: To be honest, my bot is not a very strong bot. If the oppose can not respond well when I build cannon in front of the base, I may win. But if the oppose use zergling rush (faster than my first cannon), Terran Tank (longer in attack range than cannon), or respond quickly when I build in their bases, my bot is easily defeated. Q: If you competed in previous tournaments, what did you change for this year's entry? A: No previous tournaments. Q: Have you tested your bot against humans? If so, how did it go? A: No. Q: Any fun or interesting stories about the development / testing of your bot? A: The whole process of designing a starcraft bot is a great experience. You have to consider carefully from the start to the end. Which strategy you use, how to perform functionality, how to realize in codes, debugging and testing. Q: Any other projects you're working on that you'd like to advertise? A: Currently no. Optional Opinion Questions: Q: What is your opinion on the current state of StarCraft AI? How long do you think before computers can beat humans in a best-of-7 match? Q: What do you feel is the biggest hurdle (technological or otherwise) in improving your bot's AI? Q: Which bots are the most interesting to you and why?