Feel free to answer as many questions as you like, but it would be great if everyone answered everything! Please feel free to provide external references/links as necessary Bot Name: Oritaka Bot Race: Terran Author Name(s): Yoshitaka Hirai Affiliation(s): University of Elector-Communications Nationality(s): Japan Occupation(s): Q: How did you become interested in Starcraft AI? I searched game ai contest by google. Q: How long have you been working on your bot? About one month. Q: About how many lines of code is your bot? 1500 Q: Why did you choose the race of your bot? I thought that terran is standard. Q: Did you use any existing code as the basis for your bot? If so, why, and what did you change? I didn't use existing code. Q: What is the overall strategy/strategies of your bot? Why did you choose them? Optimize resource gathering, make many marrines and attack. Q: Do you incorporate learning of any form in your bot? If so, how was it accomplished? I didn't use learning. Q: Do you use any interesting AI techniques or algorithms in your bot? If so, which? Q: What do you feel are the strongest and weakest parts of your bot's overall performance? strongest → many marrines weakest → few unit type Q: If you competed in previous tournaments, what did you change for this year's entry? I competed first time. Q: Have you tested your bot against humans? If so, how did it go? I didn't. Q: Any fun or interesting stories about the development / testing of your bot? All was fun. Q: Any other projects you're working on that you'd like to advertise? Daihinmin AI Optional Opinion Questions: Q: What is your opinion on the current state of StarCraft AI? How long do you think before computers can beat humans in a best-of-7 match? I can't imagine. Q: What do you feel is the biggest hurdle (technological or otherwise) in improving your bot's AI? Coding is hard task. Q: Which bots are the most interesting to you and why? ICEbot