BTHAI 2.3
Public Member Functions
RushSquad Class Reference

#include <RushSquad.h>

Inheritance diagram for RushSquad:
Squad

List of all members.

Public Member Functions

 RushSquad (int mId, string mName, int mMoveType, int mPriority)
bool isActive ()
void computeActions ()
void setGoal (TilePosition mGoal)
void clearGoal ()
TilePosition getGoal ()
bool hasGoal ()
void printInfo ()

Detailed Description

This squad rushes to each start location until the enemy has been located.

Author: Johan Hagelback (johan.hagelback@gmail.com)


Constructor & Destructor Documentation

RushSquad::RushSquad ( int  mId,
string  mName,
int  mMoveType,
int  mPriority 
)

Constructor. See Squad.h for more details.


Member Function Documentation

void RushSquad::clearGoal ( ) [virtual]

Clears the goal for this Squad, i.e. sets the goal to TilePosition(-1,-1).

Reimplemented from Squad.

void RushSquad::computeActions ( ) [virtual]

Called each update to issue orders.

Reimplemented from Squad.

TilePosition RushSquad::getGoal ( ) [virtual]

Returns the current goal of this Squad.

Reimplemented from Squad.

bool RushSquad::hasGoal ( ) [virtual]

Returns true if this squad has an assigned goal.

Reimplemented from Squad.

bool RushSquad::isActive ( ) [virtual]

Returns true if this Squad is active, or false if not. A Squad is active when it first has been filled with agents. A Squad with destroyed units are still considered Active.

Reimplemented from Squad.

void RushSquad::printInfo ( ) [virtual]

Prints some info about the squad.

Reimplemented from Squad.

void RushSquad::setGoal ( TilePosition  mGoal) [virtual]

Sets the goal for this Squad.

Reimplemented from Squad.


The documentation for this class was generated from the following files:
 All Classes Functions Variables