BTHAI 2.0
ProtossCommander Member List
This is the complete list of members for ProtossCommander, including all inherited members.
addCarrierSquad() (defined in ProtossCommander)ProtossCommander
addDarkTemplarSquad() (defined in ProtossCommander)ProtossCommander
addHarassSquad() (defined in ProtossCommander)ProtossCommander
addHighTemplarSquad() (defined in ProtossCommander)ProtossCommander
addMainAirSquad() (defined in ProtossCommander)ProtossCommander
assistBuilding(BaseAgent *building)Commander
ATTACK (defined in Commander)Commander [protected, static]
checkRemovableObstacles()Commander
checkWorkersAttack(BaseAgent *base)Commander
Commander() (defined in Commander)Commander [protected]
computeActions()ProtossCommander [virtual]
currentID (defined in Commander)Commander [protected]
currentState (defined in Commander)Commander [protected]
debug()Commander
DEFEND (defined in Commander)Commander [protected, static]
enemyDeadScoreCommander
enemyUnitsWithinRange(TilePosition start, int range)Commander
findChokePoint()Commander
findOffensiveSquadPosition()Commander [protected]
findUnfortifiedChokePoint()Commander
forceAttack()Commander
getClosestEnemyBuilding(TilePosition start)Commander
getInstance()Commander [static]
getSquad(int id)Commander
getSquads()Commander
handleCloakedEnemy(TilePosition pos, Squad *squad)ProtossCommander [virtual]
instance (defined in Commander)Commander [protected, static]
isBuildable(TilePosition pos)Commander
isPowered(TilePosition pos)Commander
needUnit(UnitType type) (defined in Commander)Commander
noOffensiveSquadsWithin(TilePosition center, int maxRange)Commander
ownDeadScoreCommander
ProtossCommander()ProtossCommander
squads (defined in Commander)Commander [protected]
unitCreated(BaseAgent *agent)Commander
unitDestroyed(BaseAgent *agent)Commander
~Commander()Commander
~ProtossCommander()ProtossCommander
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