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InfestedTerranAgent
isActive
ChokeHarassSquad::isActive()
ExplorationManager::isActive()
ExplorationSquad::isActive()
HarassSquad::isActive()
KiteSquad::isActive()
RushSquad::isActive()
ShuttleSquad::isActive()
SpottedObject::isActive()
Squad::isActive()
isAir
Squad
isAlive
BaseAgent
isAnyAgentRepairingThisAgent
AgentManager
isAt
SpottedObject
isAttacking
BaseAgent::isAttacking()
Squad::isAttacking()
UnitAgent::isAttacking()
isBuildable
Commander
isBuilding
BaseAgent
isBunkerDefend
Squad
isBunkered
FirebatAgent::isBunkered()
MarineAgent::isBunkered()
UnitAgent::isBunkered()
isCloseTo
Squad
isConstructing
WorkerAgent
isDamaged
BaseAgent
isDefending
BaseAgent::isDefending()
UnitAgent::isDefending()
isDefensive
Squad
isDetectorCovering
ExplorationManager::isDetectorCovering(TilePosition pos)
ExplorationManager::isDetectorCovering(Position pos)
isDetectorWithinRange
BaseAgent
isExplorer
Squad
isExploring
BaseAgent::isExploring()
UnitAgent::isExploring()
isFreeWorker
BaseAgent
isFull
Squad
isGathered
Squad
isGround
Squad
isImportantUnit
Commander
isKite
Squad
isMedicTarget
MedicAgent
isOffensive
Squad
isOfType
AgentFactory::isOfType()
BaseAgent::isOfType(UnitType type)
BaseAgent::isOfType(Unit *mUnit, UnitType type)
BaseAgent::isOfType(UnitType mType, UnitType toCheckType)
isPowered
Commander
isProtoss
BuildPlanner
isRequired
Squad
isRush
Squad
isShuttle
Squad
isSupport
Squad
isTerran
BuildPlanner
isThisGoal
Squad
isUnderAttack
BaseAgent::isUnderAttack()
Squad::isUnderAttack()
isUnit
BaseAgent
isWorker
BaseAgent
isZerg
BuildPlanner
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