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scanForVulnerableBase
ExplorationManager
ScienceVesselAgent
ScourgeAgent
ScoutAgent
searchExpansionSite
ExplorationManager
searchRefinerySpot
CoverMap
sendWorkers
StructureAgent
setActionFrame
BaseAgent
setActivePriority
Squad
setExpansionSite
ExplorationManager
setExplored
ExplorationManager
setGoal
BaseAgent::setGoal()
ChokeHarassSquad::setGoal()
ExplorationSquad::setGoal()
HarassSquad::setGoal()
KiteSquad::setGoal()
ReaverAgent::setGoal()
RushSquad::setGoal()
ShuttleSquad::setGoal()
Squad::setGoal()
UnitAgent::setGoal()
setInactive
ExplorationManager::setInactive()
SpottedObject::setInactive()
setInfo
BaseAgent
setPriority
Squad
setRequired
Squad
setSquadID
BaseAgent
setState
WorkerAgent
shallBuildSupply
BuildPlanner
shallEngage
Commander
showIntellData
ExplorationManager
SHUTTLE
Squad
ShuttleAgent
ShuttleSquad
ShuttleSquad
ShuttleSquad::ShuttleSquad()
SiegeTankAgent
size
AgentManager::size()
Squad::size()
SortSquadList
spottedBuildingsWithinRange
ExplorationManager
SpottedObject
SpottedObject
SpottedObject::SpottedObject()
SpottedObject::SpottedObject(Unit *mUnit)
SpottedObject::SpottedObject(Position pos)
Squad
Squad
Squad::Squad()
Squad::Squad(int mId, int mType, int mMoveType, string mName, int mPriority)
SquadFileReader
SquadFileReader
SquadFileReader::SquadFileReader()
Statistics
StructureAgent
supplyBeingBuilt
BuildPlanner
SUPPORT
Squad
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