List of Publications in Evolutionary Algorithms in General
Wolfgang Banzhaf
Older papers (from 1993 back) are represented by abstracts only
and are available upon email request
We give titles and links. If you click the underlined words in a title
you will see an abstract and source information of the paper. If you click
the corresponding filename you will retrieve a copy.
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1989 - 1999
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Foundations of Genetic Algorithms (Proceedings Volume)
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Interactive Evolution in
Simulated Natural Evolution
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An Expansion Operator for Interactive
Evolution
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Interactive Evolution
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Interactive Evolution of Images
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Topological Aspects of Genetic Algorithms
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The Molecular Travelling Salesman, 1990
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Population Processing - a powerful Class of Parallel Algorithms, 1989
List of Abstracts and Sources
TITLE: Interactive Evolution in Simulated Natural Evolution
AUTHORS:Jeanine Graf, Wolfgang Banzhaf
SOURCE: Evolution Artificielle, M. Schoenauer (ed.), Brest, France, September
4--6, 1995 In: Artificial Evolution, J.-M. Alliot, E. Lutton, E. Ronald,
M. Schoenauer, D. Snyers (eds.), Springer, LNCS 1063, Berlin, 259 --- 272
ABSTRACT: This paper demonstrates how interactive evolution can be applied
to natural evolution. Evolutionary algorithms of selection and variation
by recombination and / or mutation can be used to simulate biological evolution
in a computer. Interactive evolution can be used to direct the development
of graphical models that are simulations of their counterparts in nature.
Interactive evolution thus can be used to evolve models of animals and
plants. We shouw that interactivity of artificial evolution can serve as
a useful tool for achieving progress in the ontogenesis of simulated models
and might help paleontologists to solve problems in identifying missing
links.
TITLE: An Expansion Operator for Interactive Evolution
AUTHORS:Jeanine Graf, Wolfgang Banzhaf
SOURCE: Proc. IEEE Int. Conf. on Evolutionary Computation, Perth/Australia,
IEEE Press, Piscataway, 1995, pp. 798 --- 802
ABSTRACT: This paper demonstrates how interactive evolution can be applied
to the extrapolation and growth of graphical models. A new operator called
expansion is introduced which plays a significant role in interactive evolution.
The expansion operator is based on time series analysis of evolutionary
processes. We describe and demonstrate the function of the new operator.
TITLE: Interactive Evolution
AUTHORS:Wolfgang Banzhaf
SOURCE: Handbook of Evolutionary Computation, IOP Press, Oxford, 1997
ABSTRACT: We present a different approach to directing the evolutionary
process through interactive selection of solutions by the human user. First
the general context of Interactive Evolution (IE) is set, then the standard
IE algorithm is discussed together with more complicated variants. Finally,
several application areas are discussed and uses for the new method are
exemplified using design from the literature.
TITLE: Interactive Evolution of Images
AUTHORS: Jeanine Graf, Wolfgang Banzhaf
SOURCE: Proc. of Int. Conference on Evolutionary Programming, San Diego,
1995
ABSTRACT: Systems of selection and variation by recombination and/or mutation
can be used to evolve images for computer graphics and animation. Interactive
evolution can be used to direct the development of favorite designs in
various application areas. Examples of the application of evolutionary
algorithms to two-dimensional (2-D) bitmap images and the methods for three-dimensional
(3-D) voxel images are indicated. We show that artificial evolution can
serve as a useful tool for achieving flexibility and complexity in image
design with only a moderate amount of user-input and detailed knowledge.
EDITORS: Wolfgang Banzhaf, Collin Reeves
SOURCE: Academic Press / Morgan Kaufmann 1999
ABSTRACT: These are the proceedings of the 5th International Workshop on
the Foundations of Genetic Algorithms, held in Amsterdam, September 1998.
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Wolfgang Banzhaf
Last updated: Sep 10, 2021