List of Publications in Evolutionary Algorithms in General

Wolfgang Banzhaf


Older papers (from 1993 back) are represented by abstracts only and are available upon email request
We give titles and links. If you click the underlined words in a title you will see an abstract and source information of the paper. If you click the corresponding filename you will retrieve a copy.




List of Abstracts and Sources

TITLE: Interactive Evolution in Simulated Natural Evolution

AUTHORS:Jeanine Graf, Wolfgang Banzhaf

SOURCE: Evolution Artificielle, M. Schoenauer (ed.), Brest, France, September 4--6, 1995 In: Artificial Evolution, J.-M. Alliot, E. Lutton, E. Ronald, M. Schoenauer, D. Snyers (eds.), Springer, LNCS 1063, Berlin, 259 --- 272

ABSTRACT: This paper demonstrates how interactive evolution can be applied to natural evolution. Evolutionary algorithms of selection and variation by recombination and / or mutation can be used to simulate biological evolution in a computer. Interactive evolution can be used to direct the development of graphical models that are simulations of their counterparts in nature. Interactive evolution thus can be used to evolve models of animals and plants. We shouw that interactivity of artificial evolution can serve as a useful tool for achieving progress in the ontogenesis of simulated models and might help paleontologists to solve problems in identifying missing links. 

FILENAME: evol_artif95.ps.gz (179 kB)




TITLE: An Expansion Operator for Interactive Evolution

AUTHORS:Jeanine Graf, Wolfgang Banzhaf

SOURCE: Proc. IEEE Int. Conf. on Evolutionary Computation, Perth/Australia, IEEE Press, Piscataway, 1995, pp. 798 --- 802

ABSTRACT: This paper demonstrates how interactive evolution can be applied to the extrapolation and growth of graphical models. A new operator called expansion is introduced which plays a significant role in interactive evolution. The expansion operator is based on time series analysis of evolutionary processes. We describe and demonstrate the function of the new operator. 

FILENAME: icec95.ps.gz (311 kB)




TITLE: Interactive Evolution

AUTHORS:Wolfgang Banzhaf

SOURCE: Handbook of Evolutionary Computation, IOP Press, Oxford, 1997

ABSTRACT: We present a different approach to directing the evolutionary process through interactive selection of solutions by the human user. First the general context of Interactive Evolution (IE) is set, then the standard IE algorithm is discussed together with more complicated variants. Finally, several application areas are discussed and uses for the new method are exemplified using design from the literature. 

FILENAME: handbk_ie.ps.gz (200 kB)




TITLE: Interactive Evolution of Images

AUTHORS: Jeanine Graf, Wolfgang Banzhaf

SOURCE: Proc. of Int. Conference on Evolutionary Programming, San Diego, 1995

ABSTRACT: Systems of selection and variation by recombination and/or mutation can be used to evolve images for computer graphics and animation. Interactive evolution can be used to direct the development of favorite designs in various application areas. Examples of the application of evolutionary algorithms to two-dimensional (2-D) bitmap images and the methods for three-dimensional (3-D) voxel images are indicated. We show that artificial evolution can serve as a useful tool for achieving flexibility and complexity in image design with only a moderate amount of user-input and detailed knowledge. 

FILENAME: ep95gb.ps.gz (972 kB)




TITLE: Foundations of Genetic Algorithms 5

EDITORS: Wolfgang Banzhaf, Collin Reeves

SOURCE: Academic Press / Morgan Kaufmann 1999

ABSTRACT: These are the proceedings of the 5th International Workshop on the Foundations of Genetic Algorithms, held in Amsterdam, September 1998. 

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Wolfgang Banzhaf
Last updated: Nov 11, 2013